English Language Teaching (ELT) multi-user virtual environments, avatar-based virtual worlds and 3D virtual worlds, Second Life (SL), one of the most popular virtual words, was developed by Linden Lab. and launched in 2003 as a free-access program for its visitors who interact with one another via avatars. Especially in tertiary education, virtual and blended learning environments have started to be welcomed with growing interest and curiosity. As proposed by the sociocultural theory of learning, in such environments, the target language is not focused from the structural perspective but it is assembled and experienced via mutual communication. Virtual environments are identified as a form of ?socio-constructivist and situated cognition-based educational software? which has come out as a phenomenon in the area of education. Learners explore the language while learning it
מטרת התוכנית:
Virtual learning environments increase the motivation to learn English
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